Posts

Burning Dry...

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Hey guys, Well its been a long time since i wrote something here in my blog. Sorry about that, things didnt go as planned since the last entry i made but its not all bad. Well here are some of the main events that happened... CryEngine closes my account... That was a weird time i mean i had finished the entire level and all of a sudden i wasnt able to enter the program and that a day before the presentation. I had literally imploded as there was no other way to open it since it was mine and no one else could access it. Finally using Balaji's account and adding him to my team i was able to open the level. WTH the entire terrain was filled with holes, its was quite frustrating but finally found out how to remove holes using the fill hole tool. To make sure that this never happened again i made videos of the game and gameplay and the final credits screen so that they will keep going during the presentation. Video Links: Level Walkthrough http://www.youtube.com/watch?v=ncPa

Gameplay

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Well today was the work on the objectives and stuff, after a lot of digging in the forums i came to know that to show the objectives in the screen and radar are screwed with the the SDK and works with the mod version of Cryengine. Well its not all bad i guess as at the end of the day nothing is impossible. This is the current WIP.. Primary objective Flow graph that drives all that...  Well now to add the AI, i had to remove them since i needed to make some changes to them so will redo it. Since i dont have a base in programming its hard to understand it. After my course its the first thing i need to do. Well today most probably will be buying crysis 2 to test CryMod. Thank you for reading...

AI and vehicles...

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Since i will be putting the default grunt and vehicles in cryengine i was working on the past few days to do the AI for the game. Some of the main areas have guards now and will attack the player on sight. Each area has upto 3 guards and two vehicles patroling that area. These are the images of the current WIP and also some of the flowgraphs i used, its really basic stuff nothing advanced or anything still here it is... Guards at the parking area New buildings.. Guards at the barracks... Guards at the pier Guards at the refinery entrance Guards at the container area exit... Guards... yes they all are the same grunts :( A flowgraph... Another flowgraph New building... Well the only thing i need to know are a lot of things actually, one being that when the vehicle sees the player, the AI should get down and start shooting, maybe i will post it in the forums and see what happens... Thanks for reading...

First Video, game test

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Well today finally got the guts to make the video on the level, for recording it took sometime because the sound wasnt coming out properly due to some reason and finally we fixed it. The route shown in the level is just one of the many that can be taken throughout the game. Well the gameplay isnt set yet maybe in a day or so i will do the AI and stuff, since i will be using the default AI and characters i dont think it will be much of a problem, the navigation and stuff will be i guess, i havent worked with AI before and i hope it will be fun.This is the link to the vid on youtube...    http://youtu.be/B4X4aiZKLyM

Sliding gates and rotating gates

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Well yesterday was digging day i was searching the forums on a way to do doors, i thought that there was like a trigger i can put and when player steps inside it and presses a button the door will open and sound will play. As i went searching i understood one thing something was wrong and it turns out the thing i am looking for happens to be an entity inside Cryengine wow how come i didnt see. Well started playing with it. The normal door was enough for me but i wanted the door to return to its normal position after it moved on the player input. So more digging finally i found out the way through the forest level and it was done for both the sliding doors and the rotating ones. Well lighting for almost the buildings are done after this need to make some chimmenys so that smoke can come out and installing audacity or sound forge for editing the sounds for the opening and closing of the gates and some random sounds too. The wall needs a lot of work so will be doing it today. This is th

Tweaking and WIP...

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Work has been progressing slow since i wasnt up to speed in the past days, slept well for a day and stuff in terms of work there was some simple stuff done. Cryengine usually does some wierd stuff like the lights go missing the birds arent there etc, wierd. But as its restarted its ok... hmm... well putting lights for the buildings is the current work and then after the A/c units and then the ground work will start. Pipes, junction boxes, fuel tanks, generators are all planned for the level. In terms of vegetation i am really bad and so i rather not do that. Running into a major issue of concealing the level since at the end i dont know what to put to close it up. Well i guess for the container section i will use containers and some stuff. Need to create some blinking lights no idea on how to do it. Most probably its going to be using flowgraph which i am still new to. This is the current WIP... Thanks for reading... Thanks for reading...

An epic day to remember...

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Today 21/05/2012 is going to be the most memorable day of my life. In my previous post i had mentioned that we will be having post production jury tomorrow actually there was one more thing happening in our college too. The Square Enix Roadshow, yes, Square Enix in our college. We had Shoji Shiromoto, the producer of Final Fantasy series in our college. He was here to tell about thier intiative in India on creating games for the Indian market and stuff but what was least expected was that he would come and check our works. GOD!! i was in the beginning imagining that this was not happening and then suddenly he just walked into the console room with Jai sir and Jai sir looked at me and asked would you like to first, i was a bit hesitant but i went ahead and showed him my level. The amount of feedback from him was just epic and industry expert, creator of an epic game giving comments on my level design. He asked me whether i had made all the things and i said yes he was like WOW, i made