Posts

WIP...

Image
Work is progressing steadily but at a low pace, need to increase my speed, happily Saravanan sir asked Jai sir to help me with the HUD and UI and he is giving me a hand. For the first time i did my ship model and it came out horrible... :( but i guess it will do for the game. The first crane and its accompanying buildings are done. The industrial section is done. Cant elaborate since time is really less. VIEWS HAS REACHED 5000 thanks to all my views... when i started my blog i never expected 5k views. Thanks to all and GOOGLE too for creating blogger... A view of the dock from the ship Factory Area My first Ship... 8k polys :( Factory Area... Time is running out for me from both sides i just hope i can finish things in time and guys pls comment on my works i need it so that i have a better blog that i can show my lectureres. THANK YOU!!

Getting ready...

Image
Working as fast as i can right now, intial blocking of the area is done now need to models in there. Have been working on some of the models and prefabing them to create new buildings. In the evening went to CCD near zaids place sadly we didnt do any artworks since i felt that he needed the time. I started writing the dissertation there. It was mothers day and i had the offer from CCD to get free coffee so i got one for zaid and me. Putting all the required stuff in folders so that i can present it to them when they come.  Working on more buildings so that i can remove all the solids and then start with the walls and putting meshes for covering and stuff...

Updates...

Image
More work done in the refinery section, mostly the pipes and the silos are done, after this will be moving to the storage section, that area demands more work so trying my best to work as fast as i can. On monday i need to show the current work in progress with level blocking. Teachers satisfaction is one thing there is mine too i need to push my self harder now since after monday i  guess there is only 3 days for the post-production jury. :( Well these are the updates... Refinery Section Petrol pipes Fueling station Fuel silo Pipes junction (3ds max screenshot) The work on the dissertation is a standstill thanks to the hud not implemented properly will do it once i have the level in place... Thanks for reading...

Port level - updates...

Image
Well i guess i am in turbo mode or something, the level design is progressing good, initial blocking of the objects are quite done, the level looks kinda empty but will look better soon. I am reusing the meshes from the other level, maybe i will change the textures too since they look really clean and tidy, i want a kind of withered effect to the buildings. These are the screenshots of the current WIP... Player starts from here Re-used buildings Containers containers_02 containers_03 refinery_section The level design is progressing well, i hope i can have something really good to show on monday for the jury. Interstingly my name was first on the list and the list was chaotic too dont know why. Well back to work thanks for reading...

Second Thoughts...

Well things are looking grim in a way, since my game is changed i had to do all the works again which was a great headache and the HUD implementation which is my dissertaion's base is not working. Sadly the level i was making didnt have an organic feeling to it everything looked like it was facing N/S which looked really bad so decided to redo the level. This time i will try to make the level look more realistic i guess. Well expect updates on work soon.

HUD Work

Image
Well after a long sleep in the morning of which i had no idea, i woke up in the evening. Today is my dad's birthday and i had wished him already in the morning. Started to work on the elements required to create my game HUD i was intially on a confusing state on how to make the hud tried a couple of ways and some according to the drawings but nothing was fitting. Then i was seeing Balaji watchin Iron man and thought of making something similar i started my work in Illustrator creating the necessary stuff for the bg and then in photoshop creating the gifs. But then i thought of doing the stuff in flash and for my luck things are looking really good.  Well thats the current state of works now i need to see the tutorial on how to code and stuff so i think by tomorrow evening i will have my own working HUD, in this moment i would like to thank the one who made the tutorial Richmar, its thanks to you i am doing this. YOU ROCK!! Expect an update soon...

Jury...

Image
Well thanks to the zaid i am getting the feeling that things are going to fall into place soon. Yesterday we spent a lot of time in CCD drawing and stuff and decided to make some more changes and the characters and stuff too. Today was the pre-production jury and i dont think its going to happen i need some more things done and maybe i will give it tomorrow sadly we dont have any idea on how to do things so we are looking at each other on how the other person is doing to get a clue on how to do things. The mindmaps are done the written works are what that bugs me maybe by tonight i will be able to complete everything required for pre-production. We have decided a name for the production house and its 'BlockHeads'. Sounds fun... I did a logo for it its just for now and stuff... More artworks from Zaid...