Well after a hell lot of serious considerations it has been decided that i will be holding the racing game and making a level design for an FPS game because of the amount of time that i have with me. Me, Zaid and Ali brainstormed yesterday for a good story and this is what we have with us now. Story and characters by Ali Akhiro... Through The Heart Caleb Rights, ex-special ops, and his friend, Marks Robert, discharged sniper, head to XXXX shipping docks to save Caleb’s daughter from a human trafficking gang. Once at the harbour, Marks heads to the roof of the admin building and takes position there for surveillance. He has made an oath a long time a go that he will not pull the trigger again, but he is here to help his friend with guidance. Caleb Starts sneaking towards the end of the docks with hope of finding out which ship his daughter would be on before it is too late. Through Stealth, the player moves while taking down all enemies in his path with stealth...
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ReplyDeletepretty interesting work well,cry engine has basically all the programs, on hand from basic animation to programming, re-spawning and character shooting enemy shooting but my question here is what program did u work on, cause working with model, creating breakable assets, like Boolean Destructible's, LODs and basic rig with the charter is already there what new did you create, level looks cooll may i would be wrong in judging the work but work with cry for a long time you need to create loads programs too for the game its not just placing the object or character story mode and what scripting knowledge you gained in it, please don't mind, cause every designer needs to know the perfect engine, and your are just 3 steps back to achieve the goal.
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