Well today was really good, got up at 9am and came to college at 10 with vivian and durga. Sandy came and we started to discuss more about the game. We decided for the demo we will be doing the Guindy road. The road has many iconic buildings and so a lot of modelling work is there. To get things started the hotel Le Royal Meredian is also there. Well finished the modelling on the first petrol pump. Well the render was wierd and the planes that was supposed to represent the bill boards didnt show up in the .obj i exported to Keyshot. Well today re-rendered the watch model that i did in 3ds max, i thought i lost that model when i formatted my system. Watch model done in 3ds max and rendered in keyshot, Inspired from Tag Heuer. The first petrol bunk for the game. The render didnt come out as good as i expected it would come but its ok to show how an end product would look, the render took nearly an hour and half in my laptop dang, i wonder how much time will it t...
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ReplyDeletepretty interesting work well,cry engine has basically all the programs, on hand from basic animation to programming, re-spawning and character shooting enemy shooting but my question here is what program did u work on, cause working with model, creating breakable assets, like Boolean Destructible's, LODs and basic rig with the charter is already there what new did you create, level looks cooll may i would be wrong in judging the work but work with cry for a long time you need to create loads programs too for the game its not just placing the object or character story mode and what scripting knowledge you gained in it, please don't mind, cause every designer needs to know the perfect engine, and your are just 3 steps back to achieve the goal.
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