Asset Modelling...
Starting to model the rest of the things i am now just modelling, i am leaving the unwrapping to sanjay and normal mapping too beacuse its his department. I am making him do the artworks because thats important now and he is needed for that. He told that he will go tomorrow to get the images and then we can start. I started to work on a footpath, i modelled out the low poly mesh and high poly mesh but somehow when i try to make a normal map in 3ds max it comes out as a diffuse map i dont know why this is happening but i am following the tutorial and then too nothing. I made the texture into normal map using nvidia normal filter and well that came out good but i dont know it wasnt showing up well in UDK something happened when i created the material i guess. There was no detail i have to learn more in UDK...
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