More modelling...

Still modelling things for the game. But things just seem to cause problems here and there. The file converters and stuff is causing a major head ache. We tried using .obj which is a standard conversion but then too when importing from 3ds max to maya seemed to cause problems and the scale of things was varying.


Then we decided to go with .fbx which is the native format for autodesk applications but when i was converting my models it would always ask me for triangulation and that would lead up to a triangulated mesh which proved hard to unwrap.


Then came .3ds we decided to use 3ds max on both ends so that things go smoothly but that too failed miserably...


I think in the upcoming days there will be a breakthrough and lets see what happens...

Comments

  1. Why do you want to transfer models from 3ds max to maya? o.O ?? i mean why??? whats the whole point? from where to where are you trying to export??

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